Files

Files in NIM are considered scene or source files from applications that are used to create an asset or shot. These files are logged directly to the asset or shot from within the Asset or Shot Details. Click on the FILES button to load the Files panel. To close, click the nim_close_button at the top right of the Files panel.

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When working with Files in NIM there are two concepts to understand: Basenames & Versions

  • BASENAME - the group name for a collection of versions
    • Basenames are constructed from task types and tags.
  • VERSION - an individual scene or source file.

eg. A series of maya files for a lighting task in the shot DGN_001 would have the basename DGN_001_LIGHT and versions with the pattern DGN_001_LIGHT_v01.mb

Basenames

The top section of the Files panel is the Basename grid. This grid displays all Basenames logged on the asset or shot.

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Details here include:

  • Type - The task type associated with the basename
  • Basename - The title of the basename
  • Data - The date of the latest version saved
  • Artist - The owner of the latest version saved
  • Note - The note on the latest version saved
  • Version - The latest version number
  • Published - The currently published version

Versions

The bottom section of the Files panel is the Versions grid. This grid displays all Versions saved under the selected Basename.

_images/nim_files_version_list.png

Details include:

  • Type - The task type associated with the version
  • Filename - The filename of the version
  • Path - The path to the version file
  • Server - The project server the version file is saved on
  • Date - The date the version file was saved
  • Artist - The owner of the version file
  • Note - The associated note with the version file
  • Version - The logged version number of the version file
  • Publish - Selecting this check box publishes the version
    • There can be only one published version per basename
    • Detailed information about published files can be found in the Publishing section of the documentation.

Manually Adding Files

To manually add a file to an asset or a shot, click the nim_add_button_blue at the top right of the Files panel. The Add File dialog will appear.

_images/nim_files_add.png

There are two main options for adding files:

  • Add file to existing basename

  • Add file to new basename

    Selecting one of these options will disable the non-applicable inputs.

To add a file to an existing basename, click the Add file to existing basename checkbox. The BASENAME dropdown contains a full list of basenames saved on the asset or shot. Select the basename from the list and enter the File Details.

To add a file to a new basename, click the Add file to new basename checkbox. The TASK dropdown contains the list of task types available. Select a task type and enter a TAG if needed. A TAG can be appended to the task type to construct a unique basename.

Now enter the File Details as needed. Select the project server that the file in on. Now enter the full path to the file including the file name.
eg. I:\PRJ\14072_Lincoln\DESIGN\SHOTS\DGN_001\COMP\DGN_001_COMP_OPT\DGN_001_COMP_OPT_v02.nk

Add a note to describe the file and click SAVE. The Basename and Version grids will be updated to display the changes.

Editing Version Details

Existing versions can be edited by clicking the nim_edit_button button at the right of the versions row. This will open the File Edit dialog with options to modify:

  • Server - The project server the version file is saved on
  • Path - The path to the version file
  • Filename - The filename of the version
  • Note - The associated note with the version file
_images/nim_files_version_edit.png

Click UPDATE to save any changes. The Version grid will be updated to display the changes.

NIM File Management

NIM connectors allow the user to manage assets and shots directly through it’s integrated browser. Browsing by Jobs & Assets or Shows, Shots, and Tasks allows artists to circumvent navigating the servers folder structure and use the flow of production to open and save files. If using NIM’s project structure management, the connectors handle all file naming conventions using task centric organization of basenames, tags, and versions.

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Detailed information on how to use NIM Connectors can be found in the NIM Connector Overview section of the documentation.